Maya, Max, Zbrush, Photoshop, After Effects, Unreal Engine, Unity Engine, CryEngine

Artist - 10/2012 to Present
-Environment art and lighting for Destiny.

Crystal Dynamics
Artist - 9/2011 to 10/2012
-Lighting, post-processing, and scripting for realtime in-game cinematics on Tomb Raider
-Environment art creation and set dressing
-Working with outsource to achieve desired level of quality assets

Daglow Entertainment
Environment Artist - 5/2011 to 7/2011
-Developed 3D and 2D assets for unannounced Facebook game project
-Worked with programming team to determine pipeline for asset implementation
-Worked with art director to realize unique direction goals through tech
-Created style guide document to demonstrate workflow for new artists

Virtual Space Entertainment
Environment Artist - 7/2010 to 10/2010
-Created models and textures for CryEngine2-based MMO virtual world Blue Mars
-Created materials, portals, and gameplay triggers in-engine

Tall Chair Inc.
3D Artist - 3/2010 to 7/2010
-Created model and texture assets for Unity-based Facebook game Friday Town
-Rigged and animated several props and world objects to facilitate game design
-Assembled team artwork into cohesive level packages with collisions and navmeshes
-LOD models, mesh optimization, and additional artwork for iPhone game Cowboys vs. Zombies

Environment Artist - 1/2009 to 3/2009
-Created stylized environment assets for Unity PC game The Adventures of Neuroboy
-Assembled artwork into playable multiplayer stage with collisions and triggers
-Rigged and animated various props for player interaction

Academy of Art San Francisco
Bachelor's of Fine Arts in Animation & Visual Effects: Games in May 2009

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